Godot 4: Easy Grid Placement System Setup (Plugin 5.0.3)

In this tutorial, we're going to be setting up the Grid Placement 5.0.3 plugin in Godot 4. To get started quickly, we'll be using the role-playing demo from the official Godot demos as our foundation since it already has a tile map set up.

We’ll cover:
- Installing the plugin add-ons and default template folders
- Loading essential input actions into the project
- Setting up the systems logic (GBInjectorSystem) and placement rules
- Wiring `GBLevelContext` to your TileMap and configuring the player `GBOwnerNode`
- Scaling your grid positioner cursor for custom tile sizes (like 64x64 or pixel art)
- Creating your first Placeable resource (with tags, icons, and collision shapes)
- Hooking up the CanvasLayer HUD (Placeable Selection, Action Log, and Hotbar)
- Adding Target Highlighters and ManipulatableNodes for moving, flipping, and rotating placed objects

Whether you're building a farming sim, city builder, or strategy game, this plugin handles the heavy lifting for customized grid-based placement!

Plugin Guides & API Docs: https://grid-placement.pages.dev/
Official Godot 2D Demos: https://github.com/godotengine/godot-demo-projects/tree/master/2d

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