Donkey Kong Bananza | Switch 2 Tech Review | Dock & Hanheld Comparison & Performance

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- Donkey Kong Bananza has a single display mode. This video compares the visual differences between Dock and Portable modes.
- The resolution in both modes is dynamic, ranging from 1552p to 1008p scaled to 2160p in dock mode and 1080p dynamic with minimum resolutions of 648p in portable mode, although in both cases it tends to be lower and FSR does not do as good a job as DLSS would.
- Portable mode reduces some graphics settings such as draw distance, post-processing effects, and some shadows or textures, but overall the portable experience is identical to playing on TV.
- Interestingly, portable mode compensates for the shorter draw distance by prioritizing larger assets with interesting results.
- The loading times are among the fastest I've seen in a Nintendo Switch 2 game to date.
- Portable mode also shows a little more noise in contact shadows due to temporal reconstruction.
- Donkey Kong Bananza is a great visual evolution from Super Mario Odyssey with one important new feature: destruction.
- Its voxel-based environments allow for great interaction with the environment, but at the cost of performance at times.
- Donkey Kong Bananza remains stable at 60fps for most of the gameplay, with some occasional drops during moments of stress and heavy destruction.
- However, the cutscenes suffer from performance issues during camera changes (this also applies during gameplay when we get a new Banana).
- The map menu is undoubtedly the most inconsistent part in terms of performance, but since it is a menu, it is not a problem.
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- Donkey Kong Bananza is clearly one of the star games of Switch 2 and a strong contender for GOTY.

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- Donkey Kong Bananza tiene un único modo de visualización. En este video se comparan las diferencias visuales entre el modo Dock y Portatil.
- La resolución en ambos modos es dinámica, con una resolución que oscila entre 1552p y 1008p escalado a 2160p en dock y 1080p dinámicos con resoluciones mínimas 648p en portátil, aunque en ambos casos tiende más a la baja y FSR no hace tan buen trabajo como lo haría DLSS.
- El modo portátil reduce algunos settings gráficos como la distancia de dibujado, efectos de postprocesado y algunas sombras o texturas, pero a nivel general la experiencia en portatil es idéntica a jugar en TV.
- Como dato curioso, el modo portátil compensa la menor distancia de dibujado priorizando assets de mayor tamaño con un resultado interesante.
- Los tiempos de carga son de los más rápidos que he visto en un juego de Nintendo Switch 2 hasta la fecha.
- El modo portátil támbien muestra algo más de ruido en las sombras de contacto debido a la reconstrucción temporal.
- Donkey Kong Bananza es una gran evolución a nivel visual con respecto a Super Mario Odyssey con una importante novedad: la destrucción.
- Sus escenarios basados en voxeles nos permiten una gran interacción con el entorno, pero conllevando a cierto coste en el rendimiento en algunos momentos.
- Donkey Kong Bananza se mantiene estable a 60fps en la mayoría del gameplay, con algunas caídas puntuales durante momentos de estrés y gran destrucción.
- Sin embargo, las cinemáticas sufren problemas de rendimiento durante los cambios de cámara (estoy también aplica durante el gameplay cuando obtenemos una nueva Banana).
- El menú del mapa es sin duda la parte más irregular en cuanto a rendimiento, pero dado que se trata de un menú, no supone un problema.
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- Donkey Kong Bananza es claramente uno de los juegos estrella de Switch 2 y un firme candidato a GOTY. Receive SMS online on sms24.me

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