Is EEVEE Getting Close to Cycles?
This was a small render study using Eevee Next in Blender 4.4.3, where I combined assets from NVIDIA Omniverse with my own assets.To achieve more solid lighting, I used the Light Probe system to bake the lighting and placed several Sphere and Cube Probes on reflective surfaces to improve both lighting and reflections in those areas.
For the camera movement, I used the “Blender Camera Controller” addon, which allows you to use an Android phone to simulate a real camera, capturing both location and rotation data.
https://blender-addons.gumroad.com/l/blender_camera_controller_addon
I also used the “Auto Focus” addon to generate the scene's focus and bake it for rendering via command line.
https://blender-addons.gumroad.com/l/blender_auto_focus_camera
The project was rendered at 1080p, with 1,400 frames and 160 samples, taking about 4.5 hours to complete using an NVIDIA RTX 4070 Ti Super, rendered in ACEScg color space.
A basic comp was done in Fusion Studio 20, where I added exponential glow, lens distortion, chromatic aberration, and film grain. The final edit was completed in DaVinci Resolve Studio 20.
This was a really cool study, and Eevee has significantly improved its rendering quality with Eevee Next (with ray tracing). However, it’s still not something I can fully rely on for commercial projects yet, as it produces some small lighting glitches in certain areas. I believe this could be improved with more tweaking, but the time required to set up the scene would be almost equivalent to just rendering it in Cycles which remains my go-to option for now.
Let me know in the comments what you think about the result! Receive SMS online on sms24.me
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