New Nvidia Ray Reconstruction | DLSS 4 vs DLSS 4.5 | Graphics Comparison

🇺🇸
- Nvidia is launching today the new version of Ray Reconstruction for DLSS 4.5, with results that significantly improve certain aspects of lighting.
- Reflections now feature a higher level of detail, and some elements are rendered at a higher resolution. There are also improvements to the motion blur effect on certain surfaces.
- Shadows are now more accurate, greatly reducing ghosting in some areas with complex global illumination calculations.
- Other effects, such as “boiling” and the washed-out appearance of certain materials, have been noticeably reduced.
- The best part of this update is that it has an almost negligible impact on the performance of RTX 40/50 graphics cards.
- Without a doubt, Nvidia once again proves itself to be at the forefront of technological advancements related to video game graphics quality.

🇪🇸
- Nvidia lanza hoy la nueva versión de Ray Reconstrution para DLSS 4.5 con resultados que mejoran considerablemente algunos aspectos de la iluminación.
- Los reflejos ahora tienen mayor nivel de detalle y algunos elementos se muestran con una resolución superior. También hay mejoras en el efecto borroso en movimiento en ciertas superficies.
- Las sombras ahora son más precisas, reduciendo el ghosting en gran medida en algunas zonas con cálculos complejos de iluminación global.
- Otros efectos, como el boiling y la apariencia lavada de algunos materiales se ha reducido de manera notable.
- Lo mejor de esta actualización es que tiene un coste casi inapreciable en el rendimiento de tarjetas RTX 40/50.
- Sin duda Nvidia vuelve a demostrar estar a la vanguarda de los avances tecnológicos relacionados con la calidad gráfica de los videojuegos.

🇧🇷
- A Nvidia lança hoje a nova versão do Ray Reconstruction para o DLSS 4.5, com resultados que melhoram consideravelmente alguns aspectos da iluminação.
- Os reflexos agora apresentam maior nível de detalhe e alguns elementos são exibidos com resolução superior. Também há melhorias no efeito de desfoque de movimento em certas superfícies.
- As sombras agora são mais precisas, reduzindo significativamente o efeito de “ghosting” em algumas áreas com cálculos complexos de iluminação global.
- Outros efeitos, como o “boiling” e a aparência desbotada de alguns materiais, foram reduzidos de forma notável.
- O melhor desta atualização é que ela tem um impacto quase imperceptível no desempenho das placas RTX 40/50.
- Sem dúvida, a Nvidia volta a demonstrar que está na vanguarda dos avanços tecnológicos relacionados à qualidade gráfica dos videogames. Receive SMS online on sms24.me

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