Godot 4 3D Crash Course: Build a Third-Person Game
Build a third-person 3D game in Godot 4 — start to finish, in one sitting.You begin with an empty project and finish with a playable game: a knight who walks, runs and jumps, a camera that follows and orbits, animation that stops him gliding, a lit courtyard you can traverse, five crystals to collect, and a gate that opens when the fifth one lands.
📦 Free stage files (start project + the camera checkpoint): https://christutorials.com/downloads/3d-third-person/
No plugins. No paid assets — CC0 models, textures, and sounds only. Godot 4.
Get every checkpoint for supporters on Youtube, Patreon, Ko-fi
https://www.youtube.com/channel/UCwdKySs6j48yl1ae8csAurQ/posts
https://www.patreon.com/christutorials/posts/godot-4-3d-crash-175087136
https://ko-fi.com/Post/Godot-4-3D-Crash-Course-Chapter-Project-Files-X8L22AI4FJ
What you'll learn
• The Inspector: every transform, mesh and material value in chapter 1, set there and not in code
• The Input Map, exported variables, and a signal you connect in the Node → Signals panel
• SpringArm3D — the camera rig that inherits the player's position for free
• AnimationTree and a blend space driving idle, walk and run from the speed he actually has
• CSG nodes with Use Collision, so a box you can see is a box you can stand on
• Five collectible crystals and a HUD counter, wired through a custom signal instead of polling
• The Export dialog, so the project leaves the editor as a binary someone else can run
⏱ Chapters
0:00 Intro
0:13 Your first 3D scene
17:07 Character physics
1:04:57 Third-person camera
1:14:46 Animation tree
1:22:35 Level blockout and dressing
1:51:23 Collectibles and HUD
2:16:45 Export and next steps Receive SMS online on sms24.me
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