Inside 007 First Light - A Deep Dive Into The Evolved Glacier Engine [Sponsored]
Video sponsored by Io Interactive. As we draw closer to release date of the highly anticipated 007 First Light, developer Io Interactive brought together key members of the game's tech team to answer a wide range of questions from Alex Battaglia. Topics covered include 007 First Light's 60fps target, the new lighting systems added to the game, new effects and AI - and much, much more. Io Interactive's Glacier Engine has always impressed us and here's where you find out just how much work has gone into improving it for the new Bond game.00:00:00 Introduction
00:00:49 Interview Introduction
00:01:34 Does the 60 FPS target of Hitman remain for 007?
00:03:50 Which Glacier Engine features were carried over and which were added?
00:05:19 What are the differences in Global Illumination?
00:10:14 What about real-time shadows?
00:11:24 How have the AI Crowds changed for 007: First Light?
00:13:38 How is the engine's editing environment?
00:16:24 How does Glacier keep the performance up while using node-based editing?
00:19:50 What are the benefits of the "BRICKs" system for game players?
00:22:43 How was character animation improved for 007?
00:29:16 Fluid AI interactions, scripting, context
00:33:10 How were cinematic character modeling and animation improved?
00:36:47 How were effects work (smoke, fire, particles) enhanced for 007 (Smolder System)?
00:47:03 How were the *much* larger streaming worlds added into Glacier Engine?
00:53:29 How was the game optimised on CPU and GPU to hit 60 fps (live PS5 demo)?
01:01:21 How does 007 First Light handle shader compilation on PC?
01:04:05 Why and how was path tracing added to 007?
01:06:27 What was your favourite aspect of developing the tech for 007 First Light? Receive SMS online on sms24.me
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