Silent Hill f | PS5 Pro VS PC Real Ultra Settings (RT Hardware) | Graphics Comparison

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- Silent Hill f has maximum default settings in the PC version, with lower graphics quality in some aspects compared to the console versions.
- By making some adjustments in Unreal Engine 5 with the Engine.ini file, we were able to apply hardware ray tracing (among other improvements) with a considerable visual leap.
- The most noticeable changes are in ambient occlusion and shading. On PS5 Pro, we can see how vegetation hardly interacts with global lighting and does not cast shadows in some cases.
- Reflections increase in resolution, allowing for higher quality puddles and metallic materials.
- As expected, this has an impact on performance of around 20/30fps. I do not recommend enabling this option on low-end graphics cards.
- If you are interested in unlocking this setting, I recommend taking a look at this video: https://www.youtube.com/watch?v=V-SlJiiaAXo

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- Silent Hill f tiene una configuración máxima por defecto en la versión de PC con una calidad gráfica inferior en algunos aspectos con respecto a las versiones de consola.
- Realizando algunos ajustes en Unreal Engine 5 con el archivo Engine.ini, conseguimos aplicar Ray-Tracing por hardware (entre otras mejoras) con un salto considerable a nivel visual.
- Los cambios más apreciables están en la oclusión ambiental y sombreado. En PS5 Pro podemos ver como la vegetación prácticamente no interactúa con la iluminación global ni tampoco proyecta sombra en algunos casos.
- Los reflejos aumentan su resolución, pudiendo apreciar una mayor calidad de charcos y materiales metálicos.
- Como es de esperar, esto tiene un impacto en el rendimiento de unos 20/30fps. No recomiendo activar esta opción en gráficas de gama baja.
- Si estás interesado en desbloquear este setting, te recomiendo echar un vistazo a este video: https://www.youtube.com/watch?v=V-SlJiiaAXo

🇧🇷
- Silent Hill f tem uma configuração máxima padrão na versão para PC com uma qualidade gráfica inferior em alguns aspectos em relação às versões para console.
- Realizando alguns ajustes no Unreal Engine 5 com o arquivo Engine.ini, conseguimos aplicar Ray-Tracing por hardware (entre outras melhorias) com um salto considerável no nível visual.
- As mudanças mais perceptíveis estão na oclusão ambiental e no sombreamento. No PS5 Pro, podemos ver como a vegetação praticamente não interage com a iluminação global nem projeta sombra em alguns casos.
- Os reflexos aumentam sua resolução, permitindo apreciar uma maior qualidade das poças e dos materiais metálicos.
- Como era de se esperar, isso tem um impacto no desempenho de cerca de 20/30 fps. Não recomendo ativar essa opção em placas de vídeo de gama baixa.
- Se você estiver interessado em desbloquear essa configuração, recomendo dar uma olhada neste vídeo: https://www.youtube.com/watch?v=V-SlJiiaAXo Receive SMS online on sms24.me

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