Create a Cute Room Portfolio with Blender, Three.js, JavaScript – Beginner Course
Learn how to use Three.js and Blender to design a stunning and interactive 3D portfolio!Course from @andrewwoan
Intro to Creative Web Dev: https://youtu.be/yhtdkuw9mbM
*IMPORTANT*
Make sure to go into 1) edit in the upper left corner 2) preferences 3) system
4) and switch to "CUDA" OR "Optix" and enable your GPU if you've got one! If you're on Mac
your settings will probably be different: Select "Metal" instead of "CUDA" if you've got
something like an M1 chip. For either device switch to GPU compute as it'll be faster, unless
somehow you have a device where your CPU is better.
*IMPORTANT*
When baking you typically want to go for .01, I think I did .003 which is a bit
too small. If you have UVPackmaster3 you can set a pixel margin, if you're at 4k it should be
32px, at 2k it should be 16px, 1k at 8px etc. Obviously it depends on your use case, but
those are recommended ranges!!
Correction:
46:00 Sorry, accidental cut here, use the loop tools addon we installed and with those faces
selected 1.) right click 2.) loop tools 3.) circle!
Live site: http://sooahs-room-folio.com/
Code, Blender file, fixes, updates, credits: https://github.com/andrewwoan/sooahkimsfolio
If you are using Blender 4.5+ you can switch from OpenGL to Vulkan for a possible speed
increase.
Questions, comments, concerns? Contact andrewwoan@gmail.com and on Discord discord.gg/6F7dfuD5GT
⭐️ Chapters ⭐️
- 0:00:00 Introduction and Project Demo
- 0:01:29 What we will cover and not cover
- 0:02:17 What to expect for course structure
- 0:02:45 Prerequisites
- 0:03:34 Support the channel and me!!
- 0:04:03 A brief look at quad topology
- 0:05:41 Modeling room base and a look at blocking out
- 0:11:43 Modeling standing desk
- 0:18:29 Modeling monitor rise
- 0:21:47 Modeling computer
- 0:25:13 Modeling table pad
- 0:25:58 Modeling computer keyboard
- 0:32:15 Modeling pencils and pencil holder
- 0:34:12 Modeling flower pot and flowers
- 0:41:34 Modeling small motivational quote thing
- 0:44:44 Modeling computer speaker
- 0:47:19 Modeling headphones and headphone stand
- 0:58:51 Adjusting room
- 0:59:46 Modeling computer
- 1:14:33 Modeling cute character Mr. Whiskers
- 1:19:50 Modeling coffee mug
- 1:21:08 Modeling chair
- 1:31:17 Modeling drawer
- 1:34:10 Modeling book
- 1:36:58 Modeling flower basket
- 1:46:10 Modeling pegboard
- 1:52:40 Modeling photo frame
- 1:54:50 Modeling slippers
- 1:58:31 Modeling storage boxes
- 1:59:31 Modeling hanging plant
- 2:13:34 Modeling piano
- 2:21:15 Modeling window
- 2:27:11 Modeling microphone
- 2:30:55 Modeling egg rug
- 2:31:46 Modeling lamp
- 2:33:04 Modeling more floating shelves
- 2:34:24 Modeling sticky notes
- 2:34:37 Modeling boba plushie
- 2:37:21 Adding some more details to piano
- 2:37:42 Modeling logos
- 2:40:24 Modeling clock
- 2:41:48 Modeling mini table
- 2:42:48 Modeling pizza
- 2:47:12 Modeling soda can
- 2:49:51 Modeling another hanging plant but with particle system
- 2:58:18 Modeling eggs
- 2:58:47 Modeling wall outlet
- 3:00:34 Adding and working with text meshes
- 3:05:15 Modeling hanging lights and light bulb
- 3:10:13 Modeling floor planks
- 3:11:58 Modeling cords
- 3:12:50 Modeling room caps
- 3:16:24 An introduction to lighting and materials
- 4:07:25 Creating first procedural material as a design exploration
- 4:29:56 Creating final first procedural material with vector math
- 4:55:44 Few more tips for baking
- 4:56:58 Checking face orientations/normals
- 5:00:26 Glass material and modeling fish
- 5:01:24 Introduction to baking
- 5:06:52 UV Unwrapping for texture baking
- 6:04:03 Render out an image to share!!!
- 6:06:23 Start baking
- 6:25:26 Analyze and adjusting bakes and exporting preparations
- 6:40:24 Exporting and analysis
- 6:41:49 Setup basic three.js starter with Vite.js
- 6:45:18 Compressing model and textures
- 6:48:04 Back to setup
- 6:55:35 Setting up loaders and loading items
- 7:04:07 Room material and appearance adjustments
- 7:06:56 Glass material
- 7:09:44 Water and bubble material
- 7:13:15 Screen material
- 7:17:04 Setting starting camera position and OrbitControls target
- 7:19:10 Preparing for raycaster interactions and model/texture adjustments in Blender
- 7:22:27 UV adjusting and texture painting to quickly patch baking errors
- 7:29:05 Pushing to GitHub and deploying with Vercel
- 7:30:34 Animating fans
- 7:32:38 Raycaster click/touch interactions
- 7:41:38 Basic modal with GSAP animations
- 7:54:37 (Optional) Loading custom fonts and SCSS tips
- 8:01:31 Raycaster hovering interaction with GSAP
- 8:18:09 Customizing OrbitControls to limit pan and rotation
- 8:23:53 Intro animations with GSAP
- 8:35:25 Custom loading screen walkthrough
- 8:38:06 A brief look at audio with Howler.js
- 8:38:51 Setting a starting camera position for responsiveness
- 8:39:41 Final push to GitHub!!!
- 8:40:05 Final comments, future directions/challenges, shoutouts Receive SMS online on sms24.me
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