The Return of Onimusha
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When a beloved franchise returns from the dead after such a long hiatus, one has to wonder about the sacrifices made to make that happen. There was once a time when Onimusha was a thriving franchise. If you wanted intense sword combat on the PlayStation 2, there was no better place to go than Onimusha. However, after the 4th mainline entry in 2006, the series would enter an indefinite hiatus. Aside from the odd remaster and browser game, there was next to no new Onimusha content for over 20 years. In that time, sword combat games have evolved significantly, with games like Sekiro and Ghost of Tsushima leading the charge. The samurai subgenre of games has changed a lot since Onimusha’s departure, to the point where it was difficult to see a home for this game in the current market without seeing some drastic overhaul. My biggest fear for the Way of the Sword was that it was going to be an Onimusha game in name only. Taking the name of a classic game and slapping it onto a completely different experience just for some IP clout. While Way of the Sword isn’t a perfect game, I am happy to report that it is pretty damn awesome and proves that Onimusha still has a home in today’s landscape. Dare I say it even has the potential to be a frontrunner in its own right.
Probably the coolest part about the Onimusha franchise is that it managed to create a compelling action combat system out of mostly defensive mechanics. This idea was pushed as early as the original Onimusha. While you can play these games in a more aggressive, pedal-to-the-metal playstyle, the more fulfilling and rewarding approach is to get into that warrior's mindset; taking the battle one step at a time and playing defence. You spend the first portion of the fight turtled up in your shell, but the moment a window of opportunity presents itself, you cut down the entire gauntlet in a single blow. That’s the foundation that Onimusha was built on, and by taking this approach, the series had an immediate hook that let it stand out amongst other action games at the time. Though in the past 20 years, it’s safe to say that this isn’t all that unique an idea anymore. In an era where seemingly every game now has its own form of defensive mechanics, one might be quick to assume that Onimusha: Way of the Sword would struggle to stand out. I mean, this is far from the only game with a parry system. However, in a very smart move, Way of the Sword uses that to its advantage by tripling down on the defensive play. This, ironically, lends the game a unique flavour to it; one that still feels distinctly onimusha despite how different it might look.
The Return of Onimusha. Onimusha is a classic Capcom franchise that takes a lot of inspiration from Resident Evil. Onimusha was a massive hit back in the day, paving the way for multiple sequels such as Onimusha Warlords, Onimusha Dawn of Dreams, and Onimusha Demon Siege. In this Onimusha: Way of the Sword Review, Onimusha: Way of the Sword Critique, and Onimusha: Way of the Sword Analysis, I will be taking a look at how Onimusha: Way of the Sword adapts this series into the modern day. This Onimusha: Way of the Sword video will focus primarily on Onimusha: Way of the Sword Gameplay and Onimusha: Way of the Sword Advanced Mechanics. A lot of people have been struggling to see the appeal in Onimusha: Way of the Sword when games such as Sekiro and Ghost of Tsushima share superficial similarities. This Onimusha: Way of the Sword Review will be covering those differences, why they work, and why there's a lot to love about this game once you give it a fair shake. The Return of Onimusha is a spoiler-free review written and voiced by Nam's Compendium Receive SMS online on sms24.me
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