Bloodborne | PC vs PS5 | The Emulator Update That Changes Everything | Graphics Comparison

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- Version 12.0.6 of ShadPS4 has meant a huge leap in Bloodborne's performance on PC.
- We can get a frame rate ranging from 100-80fps at 1080p on 4060ti graphics cards or similar, and the same frame rate at 1440p on graphics cards such as the 5070.
- Above 1440p, the game becomes particularly demanding. In this video, we can see how it is possible to run the game at native 4K with a 5090 above 60fps, but there is still room for optimization.
- For this video, the SSAO for vegetation has also been modified, the LOD for some assets has been increased, depth of field has been improved, and the exaggerated chromatic aberration of the original game has been disabled.
- Currently, due to graphics engine limitations, it is not recommended to run the game above 100fps.
- Load times are almost twice as fast even on conventional HDDs compared to PS5.
- Remember that the PS5 version runs in compatibility mode from PS4, so it is still limited to 1080p/30fps.
- The emulation is still not perfect, but we can already say that Bloodborne has a more recommendable version on PC than on Playstation.

🇪🇸
- La versión 12.0.6 de ShadPS4 ha supuesto un salto enorme en el rendimiento de Bloodborne en PC.
- Podemos obtener una framerate que oscile entre los 100-80fps a 1080p en gráficas 4060ti o similares y ese mismo framerate a 1440p en gráficas como la 5070.
- A partir de 1440p, el juego se vuelve especialmente demandante. En este video podemos ver cómo es posible mantener el juego a 4K nativos con una 5090 por encima de 60fps, pero aún queda margen de optimización.
- Para este video también se ha modificado el SSAO para la vegetación, aumentado el LOD para algunos assets, mejora de profundidad de campo y se ha desactivado esa exagerada aberración cromática del juego original.
- Actualmente, por motivos de limitación del motor gráfico, no se recomienda ejecutar el juego por encima de los 100fps.
- Los tiempos de carga son casi el doble de rápidos incluso en HDDs convencionales con respecto a PS5.
- La versión de PS5 recordemos que se ejecuta en modo compatibilidad desde PS4, por lo que sigue limitada a 1080p/30fps.
- La emulación sigue sin ser perfecta, pero ya podemos decir que Bloodborne tiene una versión más recomendable en PC que en Playstation.

🇧🇷
- A versão 12.0.6 do ShadPS4 representou um grande salto no desempenho do Bloodborne no PC.
- Podemos obter uma taxa de quadros que oscila entre 100-80 fps a 1080p em placas gráficas 4060ti ou similares e essa mesma taxa de quadros a 1440p em placas gráficas como a 5070.
- A partir de 1440p, o jogo se torna especialmente exigente. Neste vídeo, podemos ver como é possível manter o jogo em 4K nativo com uma 5090 acima de 60fps, mas ainda há margem para otimização.
- Para este vídeo, também foi modificado o SSAO para a vegetação, aumentado o LOD para alguns ativos, melhorada a profundidade de campo e desativada a aberração cromática exagerada do jogo original.
- Atualmente, por motivos de limitação do motor gráfico, não é recomendável executar o jogo acima de 100fps.
- Os tempos de carregamento são quase duas vezes mais rápidos, mesmo em HDDs convencionais, em comparação com o PS5.
- Lembremos que a versão PS5 é executada em modo de compatibilidade a partir do PS4, pelo que continua limitada a 1080p/30fps.
- A emulação ainda não é perfeita, mas já podemos dizer que Bloodborne tem uma versão mais recomendável no PC do que na Playstation. Receive SMS online on sms24.me

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