Silent Hill f | PS5 vs PS5 Pro | Final Graphics Comparison
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- Silent Hill f features two display modes on PS5 and one on PS5 Pro.
- PS5's performance mode sacrifices resolution, shadows, ambient occlusion, and post-processing, among other things, to achieve 60fps.
- Visually, it's a solid game, with clever use of Unreal Engine 5 resulting in an excellent atmosphere.
- PS5 Pro suffers from the same problems with noise in certain shadows and ambient occlusion as we saw in Silent Hill 2 and Metal Gear Solid Delta due to PSSR.
- An option to disable PSSR on PS5 Pro would have been ideal as a temporary solution.
- In terms of performance, both consoles maintain a stable frame rate, although there are sequences that intersperse cutscenes (locked at 30fps) and gameplay, which is somewhat annoying.
- Maintaining this stable frame rate comes at a high price with a fairly low rendering resolution. PS5 Pro stays at 720p, while PS5 ranges between 720p and 360p in performance mode.
- Ideally, it would have been better to rescale to 4K from 1080p, as 720p as a starting point does not seem to me to be the ideal resolution for increasing to 2160p.
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- Silent Hill f muestra 2 modos de visualización en PS5 y uno en PS5 Pro.
- El modo rendimiento de PS5 sacrifica resolución, sombras, oclusión ambiental y postprocesado entre otros para alcanzar los 60fps.
- A nivel visual es un juego sólido, con un uso inteligente de Unreal Engine 5 que dan resultado una ambientación excelente.
- PS5 Pro arrastra los mismos problemas con ruido en ciertas sombras y oclusión ambiental como hemos visto en Silent Hill 2 o Metal Gear Solid Delta debido al PSSR.
- Una opción para desactivar PSSR en PS5 Pro hubiera sido lo ideal como solución temporal.
- En cuanto al rendimiento, ambas consolas mantienen un framerate estable, aunque hay secuencias que intercalan cinemáticas (bloqueadas a 30fps) y gameplay, lo que resulta algo molesto.
- Mantener este framerate estable tiene un alto precio con una resolución de renderizado bastante baja. PS5 Pro se mantiene a 720p, mientras que PS5 oscila entre esos 720p~360p en el modo rendimiento.
- Lo ideal hubiera sido conseguir reescalar a 4K desde 1080p, ya que 720p como punto de partida no me parece la resolución idónea para aumentar a 2160p.
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- Silent Hill f apresenta dois modos de exibição no PS5 e um no PS5 Pro.
- O modo de desempenho do PS5 sacrifica a resolução, sombras, oclusão ambiente e pós-processamento, entre outras coisas, para atingir 60 fps.
- Visualmente, é um jogo sólido, com uso inteligente do Unreal Engine 5, resultando em uma atmosfera excelente.
- O PS5 Pro sofre dos mesmos problemas com ruído em certas sombras e oclusão ambiente que vimos em Silent Hill 2 e Metal Gear Solid Delta devido ao PSSR.
- Uma opção para desativar o PSSR no PS5 Pro teria sido ideal como solução temporária.
- Em termos de desempenho, ambos os consoles mantêm uma taxa de quadros estável, embora haja sequências que intercalam cenas (bloqueadas em 30fps) e jogabilidade, o que é um pouco irritante.
- Manter essa taxa de quadros estável tem um preço alto, com uma resolução de renderização bastante baixa. O PS5 Pro permanece em 720p, enquanto o PS5 varia entre 720p e 360p no modo de desempenho.
- Idealmente, teria sido melhor redimensionar para 4K a partir de 1080p, pois 720p como ponto de partida não me parece ser a resolução ideal para aumentar para 2160p. Receive SMS online on sms24.me
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