Solo Top 1% Scores in All 4 Call to Arms Event PVE Activities [Destiny 2]

Destiny 2 Call to Arms Event - Solo Top 1% Scores in All 4 Call to Arms Event Activities - Call to Arms "Top 1%" Score / How To Get Top 1% Score in All Activities / Solo The Salt Mines Top 1% Score, Solo Proving Grounds Top 1% Score, Solo The Coil Top 1% Score, Solo Heliostat Top 1% Score Guide. Just a video showing solo clears and top 1% scores in all of the PVE activities for Call to Arms. Details below.

00:00 - Solo Top 1% Score The Salt Mines
04:47 - Solo Top 1% Score Proving Grounds
15:23 - Solo Top 1% Score The Coil
33:35 - Solo Top 1% Score Heliostat

Bungie made changes to the event which allows the use of positive modifiers without losing points, power level improvements to impact scores less, removed the annoying Protected banes, along with all of the loadout restricted options being equal (so no more 3x bow is needed). The goal is still to these with the highest number of negative modifiers possible, while also using as many of the positive modifiers to support your build. Each of the activities have a different scoring system behind them (outside of simply putting maximum modifiers), so here's how they work:

The Salt Mines:
Points are based on completing the bonus objective, defeating the Vanguard's Most Wanted, and how much time you have remaining. The amount of enemies you defeat do not influence points, so you want to be going as fast as possible, while also hoping for good RNG with the Vanguard's Most Wanted appearing. Having the Vanguard's Most Wanted appear will be essential for getting the high score. If you do not have it spawn, you will not get anywhere near enough points.

Proving Grounds:
Points are based on how many enemies you defeat, alongside how fast you complete the activity. As such, you want to try and balance not clearing rooms too quickly where you'll despawn enemies that would otherwise spawn, but also going as fast as you can.

The Coil & Heliostat:
Points in these are purely based on completing the activity as quickly as possible. The amount of enemies you defeat will not change the points you get, so go as fast as possible.

Some of these scores might no longer become top 1% over time, particularly Heliostat as it massively benefits from being in a fireteam to hit the split objectives. The other two might be close, and I'm pretty confident Salt Mines at least will remain the same. All of the runs have plenty of room for improvement though, I just wanted to see where initial runs would land with this.

Lastly, this doesn't include the PVP activity for obvious reasons. I'm not a PVP main, but the scoring seems pretty broken on that. Even on a win where I had 83 player score with 47 enemy defeats, I still got only 12,600 score (and that was when it didn't update after your first match). I recently did another game, joining in progress with 63 player score, 36 defeats, and it was 13,060 score, which shouldn't have been higher but it was, and still 600 off the 1%. So I'm not sure what the requirements are expected to get over the 13,600+ score needed, or how scoring even works, but that's just not for me.

DIM loadouts:
https://dim.gg/v2mljji/SaltMinesHighScore
https://dim.gg/yd3hmby/ProvingGroundsHighScore
https://dim.gg/fkfjpaq/TheCoilNothingManacles
https://dim.gg/nwoinji/HeliostatHighScore

PC setup:
Fractal Design Meshify 2 XL, Corsair AX1600i, MSI MPG X870E CARBON WIFI, AMD Ryzen 7 9800X3D, Arctic Liquid Freezer III 420, MSI RTX 4090 Suprim X 24G, 64GB G.Skill Trident Z5 DDR5-6000 CL30, 5x Arctic P14 PWM, Crucial T705 2TB, Samsung 990 Pro 2TB, 8TB Samsung 870 QVO

Keybindings, settings and setup can be seen here: https://youtu.be/y_h29mOSiqQ

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